Topics Relating: |
Content Summary |
Date |
Box Collision |
Basic box collision, using rectangles to determine overlap. Relatively computational but fairly accurate |
14th Feb, 2016 |
Radial Collision |
Basic Distance based collision, using the radius of the objects to determine whether they overlap |
14th Feb, 2016 |
Point Projection |
Shapes drawn based on the angle between two points. A special function that can be used for light, reflection, shadow projection and line of sight |
14th Feb, 2016 |
Not Working yet |
Line of Sight |
14th Feb, 2016 |
Not Working Yet |
Advanced Line of Sight: Line of sight while taking into account obstacles. Using light overlapping and shadow overlapping |
14th Feb, 2016 |
Not Working Yet |
Ray casting: Theoretically the Most reliable means to do line of sight, using code similar to slope collision |
14th Feb, 2016 |
Slope Collision |
Collision with a vector and its affect on a moving object |
14th Feb, 2016 |