About Us
Formed in 2011 by friends fresh out of University; Creative Genius was founded off of the back of “Dare To Be Digital 2010” after making it to the final stages with our first Game Silent Symphony
Though we loved the idea, the scope of what we wanted to achieve was beyond the resources we had at the time, and we had to ask ourselves not just “what did we want to do?” but “what could we do within the scope of our abilities”
Before we started brainstorming ideas and building prototypes, we reflected on our goals and settled on three core principles we wanted our games to abide by. “To Tell Amazing Stories”, “To Balance Freedom of playstyle with Meaningful Decision Making” and “To Tailor Our Games To Players, Not Business”
We've spent years producing demos, providing consultations and hosting workshops for other developers, all the while, refining our own craft. It was always our intention to launch our own original ideas, but between Covid and other changes in the industry, we've always had to wait a little bit longer. But with the launch of our Digital Arcade showcasing our backlog of original mini-games and the launch of our Flagship game Battle Drive, 2025 is looking to be Our Year!
The Team |
||||
---|---|---|---|---|
![]() |
Omar (Daniel) Morrison
|
Clarke Lewis
|
![]() |
![]() |
Mohammed Masri
|
Krishen Patel
|
![]() |
![]() |
Imogen Negomi
|
|
![]() |