Topics Relating: |
Content Summary |
Date |
Current Game |
Most updated version of the project |
14th Feb, 2016 |
Previous Game |
Last working version of project before recent modifications |
14th Feb, 2016 |
Feature: User Interface |
including environment, this demo displays user feedback like health bars and score boards, appropriate screen size, background images and scenery |
14th Feb, 2016 |
Subviews |
game update and pause mechanics. Control to enter or activate various layered views, like help tips and game over |
14th Feb, 2016 |
Character & Game objects |
game objects (component) and the core objects that inherit the features: the character and how it moves, the boundary boxes and collisions |
14th Feb, 2016 |
Game Logic: Basic Features |
Applying game logic to the objects, such as the behaviour and unique interactions of the various gameobjects, like shooting, destroying, bouncing etc |
14th Feb, 2016 |
Objective / Threat |
The objective of the game, the game completed scenario (without the player or other distractions, just the conditions and behaviour). AI and other requirements for the task the player will need to overcome |
14th Feb, 2016 |
unique Selling Point |
Likely to be a table of various gameplay features, this is where unique mechanics are tested before being implemented to complete the game |
14th Feb, 2016 |