Game Mechanics

Game Mechanics

Sub-Header

Topics Relating: Content Summary Date
Animation Update Basic Canvas, game update and image animation utilising frame rates 14th Feb, 2016
Movement Mechanism Basic Geometric object movement controls, using keys or any other experimental method 14th Feb, 2016
Game Objects Using structures and arrays to create a list of objects to which I perform a single action on them all.This is the basis of any game with moveable components 14th Feb, 2016
Object Collision A variety of collision samples, testing the different methods for collision between different types of objects 14th Feb, 2016
(Not Done)Buttons and Views On screen buttons, mouse interaction and subviews. Utilising basic mouse collision and shifting views 14th Feb, 2016
(Not Done)Sound Mechanics Play sounds on command, by proximity and on loop. Test volume control using range and manipulation of levels 14th Feb, 2016
(Not Done)UI and save state Update screen info with items collected using collision, and save state using buttons or save points, to be maintained upon next load 14th Feb, 2016