Topics Relating: |
Content Summary |
Date |
Animation Update |
Basic Canvas, game update and image animation utilising frame rates |
14th Feb, 2016 |
Movement Mechanism |
Basic Geometric object movement controls, using keys or any other experimental method |
14th Feb, 2016 |
Game Objects |
Using structures and arrays to create a list of objects to which I perform a single action on them all.This is the basis of any game with moveable components |
14th Feb, 2016 |
Object Collision |
A variety of collision samples, testing the different methods for collision between different types of objects |
14th Feb, 2016 |
(Not Done)Buttons and Views |
On screen buttons, mouse interaction and subviews. Utilising basic mouse collision and shifting views |
14th Feb, 2016 |
(Not Done)Sound Mechanics |
Play sounds on command, by proximity and on loop. Test volume control using range and manipulation of levels |
14th Feb, 2016 |
(Not Done)UI and save state |
Update screen info with items collected using collision, and save state using buttons or save points, to be maintained upon next load |
14th Feb, 2016 |