UI Development
How the game will look and feel
Task No: | Task Heading | Duty | Content Summary | Date Set | Status | |
---|---|---|---|---|---|---|
Task 1 | Basic Layout | Daniel | Need to ensure that all the key elements are visible on the page (before any controls or anything come in to it. Preferably the right images, but otherwise just place holders, correct positions and estimated ratios | 20/02/2016 | 21/02/2016 | |
Task 2 | Basic Interaction | Daniel | Need to add basic controls, like joystick, moving around Timothy and Altair, the lighting affect with appropriate layers, and touch/drag and drop mechanics | 20/02/2016 | Pending | |
Task 3 | Objects, collisions and scale | Daniel | Add basic objects for physical collisions, and then play with the scaling and ratios so that we can get feedback on the best “look” for the game. I already have the screen ratio, but the Timothy to screen and Timothy to objects ratio needs to be determined also. Same goes for Altair’s light in each form. | 20/02/2016 | Pending | |
Task 4 | Buttons | Daniel | On screen keys/buttons, or an explanation of which keys to hit on the keyboard to trigger events, such as Altairs abilities, Timothy’s Interactions and the Menu. | 20/02/2016 | Pending | |
Task 5 | Game Mechanics | Daniel | This is a UI test, so this section should be kept simple, but essentially, adding scoring upon collecting objects, jump and gravity and finally level scrolling and multi-object management (with collectables) will reveal the basic gameplay. When everyone is happy with that, we can start the advanced stuff | 20/02/2016 | Pending | |
Task 6 | Advanced Stuff | Daniel | This could potentially swap places with Task 5, as it is more important from a technical perspective, however, harder without the gravity mechanics. Need to play with the shadow projection mechanics, and how moving on Shadows will work with Altair’s range. Also how shadows will react with alternate light sources | 20/02/2016 | Pending |
These are just my notes of what parts of the UI I need to work on and preferably in which order.
The experimental version of the project can be found here
The latest working version of the project can be found here